Personal Work

The work in this collection are just a few of the assets and items I created while having a bit of down time. With the constant upkeep and evolution of Warframe and having small children, these moments to breathe and experiment are much cherished. I was practicing and learning programs such as ZBrush, Substance Painter, Marmoset Toolbag, and xNormal.
I love doing high poly modeling and had a great time with the Warhammer Flak Cannon.
I love Japanese history / legends / culture and mythology, so the Katana was super fun.
The Elysium grenade was a neat concept I stumbled across after watching the movie... and well... who doesn't like Matt Damon??

Watched the movie Elysium. Then saw this grenade concept online and thought it would be interesting to model it in 3DS Max and texture it in Substance Painter.

Watched the movie Elysium. Then saw this grenade concept online and thought it would be interesting to model it in 3DS Max and texture it in Substance Painter.

Practicing high poly modeling and sculpting in 3DS Max and Zbrush.  Textured in Substance Painter and Photoshop.

Practicing high poly modeling and sculpting in 3DS Max and Zbrush. Textured in Substance Painter and Photoshop.

Practicing high poly modeling and sculpting in 3DS Max and Zbrush.  Textured in Substance Painter and Photoshop.

Practicing high poly modeling and sculpting in 3DS Max and Zbrush. Textured in Substance Painter and Photoshop.

Practicing high poly modeling and sculpting in 3DS Max and Zbrush.  Textured in Substance Painter and Photoshop.

Practicing high poly modeling and sculpting in 3DS Max and Zbrush. Textured in Substance Painter and Photoshop.

Hard surface modeling practice in 3DS Max.

Hard surface modeling practice in 3DS Max.

Hard surface modeling practice in 3DS Max.

Hard surface modeling practice in 3DS Max.

Hard surface modeling practice in 3DS Max.

Hard surface modeling practice in 3DS Max.